![]() There is a palpable change in atmosphere when turns four and five roll around. Your mana count, the number of cards in your hand, even how much health you have - nothing compares to the importance of spending your evolution points wisely. Apart from a few situational cards (and one busted legendary), there's no way to replenish your points, and make no mistake, they are the most important resource you have. If you go second, you get three points and you get to Evolve on turn four. Each Evolve costs one evolution point, and you only get two points if you go first. There are also Evolve-specific effects that summon other minions or deal damage, which are important when rationing your evolution points. Evolving a minion ups its attack and defense by one or two and gives it Rush, letting it attack enemy minions the turn it's played. Once you reach turn five, you can Evolve your minions. So what makes Shadowverse stand out? The answer: evolution. If you've played any CCG in the past four years, you'll pick up on all this in less time than it took me to write this paragraph. ![]() You only have 20 life, for example, and you build 40-card decks with up to three copies of any individual card. Shadowverse introduces a few subtle differences to this formula. The basics will feel familiar if you've played Hearthstone or any of its distant relatives: two players fight by placing units, represented by cards, on a board and directing them to attack the enemy player or their units. ![]() Shadowverse is a game of extremes - sometimes great, sometimes not-so-great, but always a spectacle. The legendaries are also stupidly, irresponsibly powerful, which pretty much sums the whole game up. Dragons with uncountable glistening scales, angels clad in impossibly pearlescent metal, musclebound demons flanked by swirling tongues of raven-black flame, to say nothing of all the hunky anime boys and cute anime girls. They are stupidly, irresponsibly beautiful. The crappiest common cards in Shadowverse look better than the best legendary cards in most of the collectible card games I've played, so you can imagine what Shadowverse's legendaries look like.
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